Jeweler

Skilled at working on gemstones and other fine stones.

- Gain proficiency in (sleight of hand)Dex.

Novice
Hours: 10-39

Feats:

·       Jewelcraft: Crafting an item takes 10-100 success rolls depending on difficulty. Crafting can be expedited depending on GM overrules. Either Jewel or Pick breaks on a 2, and both breaks on a 1.

·       Identify Jewel: attempt to study a hidden secret regarding a jewel. DC 19

Apprentice
Hours: 40-149

Feats:

·       Knack for Gems: When you are taking the action Jewelcraft, you can roll a 1d6.

o   1. Break material/pick

o   2-4. Get 1 success rolls for Item in progress.

o   5. Get 2 success rolls for Item in progress.

Craftsman
Title: Jeweler

Hours: 150-499

Feats:

·       Greater Knack for Gems: when you use Knack for Gems feature, the dice rolled becomes a 1d8. This feature replaces Knack for Gems.

o   1. Get 1 success rolls for Item in progress.

o   2-4. Get 2 success rolls for Item in progress.

o   5-6. Get 3 success rolls for Item in progress.

o   7. Get 4 success rolls for Item in progress.

o   8. Get 5 success rolls for Item in progress.

·       Jewelmancy: You awaken the arcane potential of a gem, roll 6d6. The average of the roll rounded down becomes the grade of the gem.

o   1 - poor quality 

DC10 Arcana Check to cast cantrip level magic once, breaking the jewel after use and loses all magical ability. On a failure, the jewel breaks and loses all magical ability.

o   2 - acceptable quality 

DC10 Arcana Check to cast cantrip level magic.

o   3 - good quality

Cast cantrip level magic at will.

o   4 - great quality 

Can cast magic up to level 1. The amount of times the spell can be cast this way equals to the wielder’s Arcana(Int) modifier, a minimum of once per day. If Cantrip level magic is imbued, it can be cast at will instead.

o   5 - exceptional quality 

Can cast magic up to level 2. The amount of times the spell can be cast this way equals to the wielder’s Arcana(Int) modifier, a minimum of once per day. If Cantrip level magic is imbued, it can be cast at will instead.

o   6 – Legendary quality

Can cast magic up to level 5. The amount of times the spell can be cast this way equals to the wielder’s Arcana(Int) modifier, a minimum of twice per day. If Cantrip level magic is imbued, it can be cast at will instead.

Master
Title: Master Jeweler

Hours: 500

Feats:

·       Mastercraft (Jewel): One success roll DC10 is all that is needed to craft something. That roll can only be attempted a number of times a day equal to your constitution modifier.

·       Fit (Jewel): Spending a short amount of time you can fit a jewel in a socket that it can be placed.