Smith

Skilled at working on weaponry, armors, and shields.

- Gain proficiency in Constitution saving throws.

Novice
Hours: 10-39

Feats:

·       Craft (Weapon/Armor/Shield): Crafting an item takes 10-100 success rolls depending on difficulty. Crafting can be expedited depending on GM overrules. Either Materials or Crafting items break on a 2, and both items break on a 1. After reaching amount of success rolls needed to craft the item, roll 6d6. The average of the roll rounded down becomes the grade of the item.

o   1 - poor quality 

Has high chance of breaking.

o   2 - acceptable quality 

Has low chance of breaking.

o   3 - good quality

Has rare chance of breaking.

o   4 - great quality 

Has Rare chance of breaking.

- Weapon: Damage die rank + 1

- Armor: +1 resistance to nonmagical damage.

- Shield: +1 initiative

o   5 - exceptional quality 

Has Rare chance of breaking.

- Weapon: Damage die rank + 2

- Armor: +1 resistance to nonmagical damage. +1 AC

- Shield: +1 initiative. +1 AC

o   6 – Legendary quality

Can only be broken by magic.

- Weapon: Damage die rank + 3

- Armor: +1 resistance to damage. +2 AC

- Shield: +2 initiative. +2 AC

·       Identify Craftsmanship: attempt to study rank of weapon/armor/shield.

Apprentice
Hours: 40-149

Feats:

·       Guided Craft (Weapon/Armor/Shield): When you take the action Craft (Weapon/Armor/Shield), you can choose to roll a 1d6 instead of rolling for a success roll:

o   1. Break item/hammer

o   2-5. Get 1 success rolls for Item in progress.

o   6. Get 2 success rolls for Item in progress.

Craftsman
Title: Smith

Hours: 150-499

Feats:

·       Learned Craft: when you use Guided Craft feature, the dice rolled becomes a 1d8. This feature replaces ''Guided Craft.

o   1. Get 1 success rolls for Item in progress.

o   2-5. Get 2 success rolls for Item in progress.

o   6-7. Get 3 success rolls for Item in progress.

o   8. Get 4 success rolls for Item in progress.

Master
Title: Mastersmith

Hours: 500

Feats: 

Choose 1 from below

·       Mastercraft (Armor): One success roll DC10 is all that is needed to craft something. That roll can only be attempted a number of times a day equal to your constitution modifier.

·       Mastercraft (Weapon): One success roll DC10 is all that is needed to craft something. That roll can only be attempted a number of times a day equal to your constitution modifier.

·       Mastercraft (Shield): One success roll DC10 is all that is needed to craft something. That roll can only be attempted a number of times a day equal to your constitution modifier.